Usually, when I begin to play an MMO, I lose patience with things like tutorials and starter quests and immediately go off running and exploring, eventually finding places I have no business seeing yet, which forces me to go back and "do it the right way" or just walk away from the game completely. I did have a little problem with becoming overburdened, but after dropping the 600 pounds of sand I had been scooping up (hey, I was told it was a sandbox!), I was all set to run off and make my bricks and twine. The running list of items I acquire makes it easier for me to enjoy the process of crafting. I usually don't care for crafting because it involves rummaging through bags (MMOs need to do away with bags in general, but that's a whole column in itself). What I love so far about the UI is how easy it is to keep track of my inventory. After that, I used the wiki quite a bit to help me answer questions about my surroundings. It was only after consulting the wiki that I learned I had to click on my avatar to get the plant option. I ran around with my flax seeds for what seemed like forever, trying to figure out whether I should be looking for an icon indicating the proper place to plant or clicking the ground to start my seedlings. The tutorial gets you started but often leaves you a little short on the details. The other bit I had to get used to was leaning heavily on the wiki. It took some getting used to, but after a while it felt natural and even made sense because my character is actually the one performing all of these actions. Much of what I did during the first play session, from planting and building to repairing broken blades, involved selecting actions by clicking my character rather than a button on a UI frame. One was the fact that my avatar is actually part of the UI. There were two things I had to really adjust to when I first started out. Did I make it through, or did flax farming get the better of me? Help me plan my course! I created my character over the weekend and began my path to citizenship. In the end, the winner by five votes was A Tale in the Desert, and I'm thrilled to be able to write about this game for my turn at CMA.Īs much as I like elves and orcs, I'm ready for obelisks, pyramids, and plenty of sand. Last week's Choose My Adventure poll was a real nail-biter! There were four games that were all within a few votes of each other. The Crimson Desert release date is set for Winter 2021 on PC, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X, and Series S.Choose My Adventure My tale in the desert begins So, one thing we can say for sure from this Black Desert prequel turned standalone game: Crimson Desert isn't an MMO, it is an online cooperative game that you can play solo if you so wish. The name may change in the meantime, but the format of it won't – this can be played anytime, even if you haven't reached the end of the single-player mode. This online co-op mode is probably tied to what Pearl Abyss is calling the “Another Journey” mode. Let's call it online co-op, because that's the label that seems the most suited for what Pearl Abyss has in store for Crimson Desert. However, there may be instances where you can get the help of a few players, just as it happens with Genshin Impact's open world and domains. Ideally, you venture in the world of Crimson Desert by yourself, taking on the role of Macduff, the protagonist of the game. While the full details are yet to be disclosed, let's take Genshin Impact for comparison since it seems that it may feature a similar system.
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